Posts Tagged Rogue One
For various reasons, my goal for 2016 was to attend less movies, hopefully avoiding the bad in favor of the good. And though I did skip some movies that in years past I probably would have gone to because they were there, the inevitable stinker still crept into my viewing addiction. And at 107 movies, I only saw 3 less than I did in 2015 (though those three would probably have ended up on my worst list). So much for that resolution. But, with 58 movies graded at an A- or above, this year’s crop still managed to be on the higher end in one way or another. So, what were some of the most awe-inspiring (and some of the stinkers) from the past year? Let’s find out.
Even though it’s just as important to the quality of a film, production design isn’t talked about a lot when it comes to what makes a movie great. Bad acting keeps the viewer from investing in the emotion of a character, poor cinematography turns the film’s visual appeal sour, and bad sound design can make one’s ears bleed, but mediocre production design will make an entire film feel inauthentic. Like all aspects of a film, production design enhances the story, adding visual cues to character and location that are absorbed by the viewer throughout the film, adding layers to characters, locations, and mood that we didn’t even know we needed. The items placed in a bedroom, the wardrobe worn by extras, the color palette of a city landscape — they all hold meaning within the world the filmmakers are creating, and if just one thing is out of place or doesn’t make sense, viewers will notice, even if only subconsciously. I bring this up because Rogue One, the first of many standalone entries in the ever-expanding Star Wars saga, must rely heavily on the production design to make this fun, intense chapter fit into the massive world correctly. Read Full Review