Archive for December 20th, 2016

Movie Mayhem – Rogue One: A Star Wars Story

Even though it’s just as important to the quality of a film, production design isn’t talked about a lot when it comes to what makes a movie great. Bad acting keeps the viewer from investing in the emotion of a character, poor cinematography turns the film’s visual appeal sour, and bad sound design can make one’s ears bleed, but mediocre production design will make an entire film feel inauthentic. Like all aspects of a film, production design enhances the story, adding visual cues to character and location that are absorbed by the viewer throughout the film, adding layers to characters, locations, and mood that we didn’t even know we needed. The items placed in a bedroom, the wardrobe worn by extras, the color palette of a city landscape — they all hold meaning within the world the filmmakers are creating, and if just one thing is out of place or doesn’t make sense, viewers will notice, even if only subconsciously. I bring this up because Rogue One, the first of many standalone entries in the ever-expanding Star Wars saga, must rely heavily on the production design to make this fun, intense chapter fit into the massive world correctly. Read Full Review

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